Behind the Scenes: Self-Hate – BlenderNation


Hello, my identify is Grzegorz Giza. I’m working as a 3D artist in a small sport studio. My journey with Blender and 3D began round 13 years in the past.


This paintings is impressed by occasions that occurred in my life a couple of years in the past. I wished one thing to channel my ideas, one thing that might assist in my remedy – one thing to precise that particular burden.


The method was moderately messy, very like myself 🙂.


At that second, I knew I did not need to concentrate on modeling an excessive amount of, so I made a decision to make use of a couple of belongings from BlenderKit to hurry up the method.

I took the arms from my previous unfinished mission, and the remaining began as easy shapes. I didn’t know but how I’d clear up the smokey determine, so I simply shortly sketched it with the grease pencil for now.

In a while, I made a decision that I ought to experiment a bit with the mesh to quantity choices in Blender, so I added a human base mesh from MakeHumanCommunity and some bezier curves.

Modeling/ Sculpting

Easy shapes rule! Vitality Drain Can? A cylinder with further loops to make the form of a can. Ashtray? A chunk ripped from a can. Joints are cylinders tapered at one finish, with a slight displacement modifier. The desk is manufactured from an altered dice (yep, first I simply deleted the unique one) and with added bevel, to catch some mild. And the ground… You will guess.

Then I polished one hand with Blender sculpting instruments, duplicated it, and mirrored it on the opposite facet.


In my thoughts, the scene rendered itself moderately moody, darkish, and grim. But I wished so as to add one thing additional – some items of pleasure, perhaps gratitude.

So, I began as all the time with motivated lights and ended up with this.

Subsequent, I sprinkled the scene with rim and fill lights.

But, nonetheless, one thing was lacking – like a little bit of colour. So, I made a decision so as to add a couple of avenue lights. I used space lights with a noise texture and blend (colour) within the mild’s node editor.

And eventually, so as to add some additional depth, I used a trick from a blender suggestions and tips video I can’t recall.

Merely put, I may use blender lights to create shadow patches the place I particularly wished to.

I ended up including a quantity dice and two planes with transparency to dam moonlight with some fascinating shapes.

Supplies/ Shading

Up thus far, I saved shaders pretty easy, simply to work together with mild. After a couple of tweaks, I bought this.

For condensation, I roughly adopted the CG Matter tutorial, which I discovered very useful: 

For the can texture, I made a easy albedo texture in Krita.

Ashes have been made out of subdivided planes utilizing proportional enhancing and random falloff so as to add noise. Then, utilizing the identical technique as for condensation, I distributed them contained in the ashtray.

The one materials I altered so as to add a “sic” decal on the lighter was its plastic materials. For the feel, I merely smeared the BIC brand in Krita.

And the smokey determine… I began with some transparency, colours, and ended up with this.

To spice it up, I sculpted this determine to make it messier. And in the long run, I added a displacement modifier to push it additional.

However hey, what concerning the aforementioned mesh to quantity modifier? Yeah, I did have enjoyable with it.

I ended up with 4 volumes with barely altered settings to get the ultimate look.

Publish – Course of

It was nothing fancy. I took a uncooked render to Krita to have enjoyable with layers, mixing, and so forth. I used to be on the lookout for one thing that zinged with me.

After that, I added a little bit of lens distortion, chromatic aberration, and a slight vignette within the Blender compositor.

RENDER – Self-Hate

Thanks for studying the article, I hope you discovered it helpful!

You’ll be able to see a few of my Blender work on my socials. Have an exquisite day!

In regards to the Artist                       

Grzegorz Giza is a personality artist at PrimeBitGames studio.