Behind the Scenes: Haganezuka – Demon Slayer

INTRODUCTION
Howdy! My identify is Sandy Liem, aka Ducklyarts, and I’m from Indonesia. I graduated with a Bachelor of Arts in 2018. I’ve all the time been enthusiastic about 3D artwork and have been creating 3D artworks at any time when I’ve the prospect. I labored as a lighting, rendering, and compositing artist for 3 years at an animation studio. I’ve additionally contributed as a compositing artist for a brief movie by Pixar animator Shad Bradbury, titled “Run Totti Run,” and one other brief movie by producer Sveta Yuferova in her movie “The Little Fan.”
At the moment, I’m working as a 3D artist, creating characters and belongings for the sport studio Stairway Video games, contributing to the event of the sport “Coral Island.”
INSPIRATION
I’ve all the time beloved watching animated motion pictures, anime, and studying manga since I used to be younger. This ardour motivated me to pursue a profession path in 3D artwork. One among my latest favourite anime collection is “Demon Slayer,” which at the moment has 4 seasons. Within the newest season, we had been launched to the face of a personality named “Haganezuka” for the primary time. This impressed me to create a fan artwork of the character utilizing Blender.
When I’m engaged on my 3D tasks, I draw inspiration and reference from a number of artists, together with Gabriel Soares, Kevin Christian Muljadi, Julien Kaspar, Follygon, and Danny Mac.
SCULPTING
After accumulating all of the references I wanted, I began the sculpting course of. My workflow in creating 3D artwork includes not specializing in one half at a time, however reasonably engaged on each half concurrently. Whereas I start with the face, I additionally work on different physique elements and begin blocking out the shirt, pants, or different equipment. This manner it’s simpler for me to visualise the ultimate picture.


For the hat, I modeled it as an alternative of sculpting it. I used the curve modifier to create the woven sample and lattice to assist form the hat.
For the woven sample, I used a YouTube tutorial to assist me; you may test it out right here:
I additionally used the curve modifier for the hair.
After the blocking was completed, I began engaged on the small print, such because the wooden sample on the sandals and the folds on the material.
MATERIAL
I used procedural supplies, primarily Principled BSDF for my character. I solely did a little bit of portray for the lips and blush on the cheek utilizing vertex shade after which mixed it with the procedural materials.
Then, I used a easy noise texture to create the material texture. For the star sample, I painted the celebs as a texture and used the digicam view for the feel coordinate as an alternative of UV.
LIGHTING
Lighting is de facto vital for the ultimate render. I already did some fundamental lighting whereas sculpting to assist me see how the lights and shadows had been shaping my character, so for the ultimate render, I simply added a number of extra lights and adjusted them accordingly. I used 7 lights for the ultimate render.
For the ultimate post-process, I solely added somewhat ambient occlusion and glare. And that was it!
RENDER – Haganezuka, Demon Slayer


Thanks a lot for studying!
It’s also possible to observe me on my social media platforms. Have a superb day!
In regards to the Artist
Sandy Liem, aka ducklyarts, is a 3D artist, primarily based in Indonesia. At the moment, she is working for the sport studio Stairway Video games.